
Discover Teqvoly: where Teqball meets volleyball! Are you looking for an exciting new way to enjoy the innovative curved table? The Toronto Teqball Sport Club is thrilled to introduce Teqvoly – a dynamic recreational sport that uniquely combines the fast-paced action of teqball with the familiar rules of volleyball! Teqvoly transforms the innovative curved Teqball table for hand-based play. Players utilize their hands, arms, and forearms to hit the ball over the net, aiming to make it bounce on the opponent's side of the table. This fantastic blend of strategy, teamwork, and quick reflexes provides a challenging yet incredibly enjoyable workout. Why You'll Love Teqvoly: Accessible Fun: It's easy to learn for anyone familiar with volleyball, while also offering a fresh, engaging challenge. Great Workout: Teqvoly is a fantastic way to enhance agility, hand-eye coordination, and stamina in a low-impact environment. Team Play: Perfect for doubles, it promotes communication and collaboration with your partner. Unique Experience: Experience the innovative curved table from a whole new perspective, adding exciting bounces and dynamics to the game. Our Teqvoly group is a vibrant part of our club, focusing on recreational play and fostering a friendly, inclusive atmosphere. Whether you're a seasoned volleyball player or just looking for a new and entertaining way to stay active, Teqvoly delivers a unique and enjoyable experience. Come join us and spike your way to fun!

Not ready to invest in your own gear? At Toronto Teqball Sport Club, we provide convenient equipment rentals for all members, making it easy for you to participate in games and practice sessions without any hassle.

Teqvoly uniquely combines the curved Teqball table with the thrilling dynamics of volleyball, resulting in a fast-paced, highly engaging sport played using your hands and arms. Here are the core rules to help you get started in this exciting game:
**The Basics**
**Players:** Teqvoly is typically played by two teams of two players (doubles).
**Objective:** The goal is to hit the ball over the net so that it bounces once on your opponent's side of the Teqball table, making it challenging for them to return.
**No Contact:** Players are not allowed to touch the table or their opponents during play.
**Serving**
**Serving Position:** The server stands behind the end line of the table.
**Serving Motion:** The ball must be hit with one hand or any part of the arm after being tossed or released from the hand(s).
**Valid Serve:** The serve should bounce only once on the opponent's side of the table.
**Attempts:** Each team has two attempts to execute a valid serve.
**Service Rotation:** Teams change service after every 4 points.
**No Consecutive Body Parts:** The server cannot use the same body part to hit the ball twice in succession during the serve.
**Returning the Ball**
**Maximum Touches:** Each team is allowed a maximum of 3 touches to return the ball to the opponent's side.
**Minimum Passes:** A minimum of 1 pass is required between teammates before returning the ball to the opponent's side.
**Alternating Touches:** Passes between teammates must alternate (e.g., Player A touches, then Player B touches, and then Player A touches again before returning).
**No Consecutive Player Touches:** A player cannot hit the ball twice in a row unless specified by the net bounce rule.
**Ball Bounce:** The returned ball must bounce only once on the opponent's side of the table.
**Hands/Arms Only:** The ball should be struck with hands or arms.
**Spiking:**
Downward spiking is only permitted if the player is located outside the designated playing lines (usually marked around the table). If inside the lines, the ball must have an upward trajectory. Jumping spikes: Players must land with both feet outside the lines after executing a jumping spike.
**Scoring**
**Points:** A set is won when a team reaches 12 points.
**Winning by Two:** In the final decisive set, a team must win by at least a two-point margin (e.g., 12-10, 13-11).
**Sets:** A match is generally won by taking the best of three sets.
**Doublepoint:** Each team has the option to request a "doublepoint" once per set. If they win that rally, they score 2 points instead of 1. This can only be requested if the team has not yet reached 10 points.
**Faults & Penalties**
A point is awarded to the opponent if:
A team uses more than 3 touches to return the ball.
A player touches the table with any part of their body.
A player strikes the ball with their foot or any body part other than hands/arms.
A player hits the ball twice consecutively (unless specified by the net bounce rule).
The returned ball bounces more than once on the opponent's side.
A serve is deemed invalid after two attempts.
The ball strikes the side of the table (a "side fault").
The half-way line is crossed (unless passing the ball backward to a teammate for a save).
A player interferes with an opponent.
A player steps inside the lines when spiking downward (unless the ball has an upward trajectory).
Teqvoly presents a fantastic blend of volleyball strategy and the unique bounce of the Teqball table, ensuring that every rally is dynamic and thrilling!
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